Kicking Targets
A specialized Standup Targets variant that includes a solenoid-driven mechanism to actively propel the ball back toward the player upon contact. Where a standard standup target simply absorbs the hit, a kicking target fires back, adding a reactive element to the shot. Gottlieb favored the mechanism from the early 1980s onward, featuring kicking targets on machines such as Eclipse (1982), Excalibur (1988), and Big House (1989). The feature often appeared alongside conventional Standup Targets, giving designers a way to mix passive and active target behavior within a single playfield layout.
Games (22)
Rescue 911
Gottlieb, 1994
Cue Ball Wizard
Gottlieb, 1992
Deadly Weapon
Gottlieb, 1990
Big House
Gottlieb, 1989
Excalibur
Gottlieb, 1988
TX-Sector
Gottlieb, 1988
Genesis
Gottlieb, 1986
Gold Wings
Gottlieb, 1986
Touchdown
Gottlieb, 1984
Eclipse
Gottlieb, 1982
Haunted House
Gottlieb, 1982
Punk!
Gottlieb, 1982
Black Hole
Gottlieb, 1981
Volcano
Gottlieb, 1981
Serenade
Playmatic, 1969
Black Hole
Fipermatic
Critical Mass
Gottlieb
Magic
Gottlieb
Pipeline
Gottlieb
Sub Chase
Gottlieb
Tidal Wave
Gottlieb
Volcano
Fipermatic