3-Bank Standup Targets
A row of three Standup Targets grouped as a bank. Completing all three targets in the bank typically lights a bonus, advances a game mode, or qualifies a playfield feature. IPDB catalogs approximately 12 machines with this specific configuration, including High Speed (1986), Funhouse (1990), and Star Trek: The Next Generation (1993). Because standup targets do not retract when hit, the three-bank serves as a persistent completion challenge that resets electronically rather than mechanically.
Games (11)
Star Trek: The Next Generation
Williams, 1993
Black Rose
Bally, 1992
The Getaway: High Speed II
Williams, 1992
Teenage Mutant Ninja Turtles
Data East, 1991
Back to the Future
Data East, 1990
Funhouse
Williams, 1990
Atlantis
Bally, 1989
Police Force
Williams, 1989
Black Belt / Karate Fight
Bally, 1986
High Speed
Williams, 1986
Karate Fight
Bally, 1986